CV
You can download a PDF version of my CV using the dedicated download link.
Basics
Name | Yotam Sechayk |
Label | PhD Student |
ysechayk@acm.org | |
Url | https://tomfluff.github.io/ |
Summary | PhD student in Creative Informatics at The University of Tokyo, researching accessibility and human-computer interaction |
Education
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2024.04 - present Tokyo, Japan
PhD
The University of Tokyo, Japan
Creative Informatics, Graduate School of Information Science and Technology
- Advisor: Prof. Takeo Igarashi
- Co-advisor: Prof. Ariel Shamir (Reichman University)
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2022.04 - 2024.03 Tokyo, Japan
MSc
The University of Tokyo, Japan
Creative Informatics, Graduate School of Information Science and Technology
- Advisor: Prof. Takeo Igarashi
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2014.10 - 2018.09 Tel Aviv, Israel
BS
Tel Aviv University, Israel
Double major in Computer Science and Film & Television
- Graduated with honors
Work
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2024.09 - 2025.03 Research Intern
Honda Research Institute Japan
Research internship in human-robot interaction (HRI) under the supervision of Dr. Christian Arzate Cruz. Improving emotional recognition from facial expressions using 3D morphable models from videos.
- Human-Robot Interaction
- Emotional Recognition
- Machine Learning
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2018.02 - 2020.10 Software Engineer
Cadence Design Systems, Israel
Working on simulation tools for semiconductor design and verification.
Awards
- 2024.01.01
MEXT Scholarship for PhD Studies in Japan
Japanese Government
MEXT Scholarship for PhD Studies in Japan (2024-2027)
- 2025.01.01
- 2025.01.01
- 2023.01.01
- 2023.01.01
Helpfeel Award for Corporate Excellence
WISS 2023
Helpfeel Award for Corporate Excellence (Smart Replay @ WISS 2023)
- 2022.01.01
MEXT Scholarship for Master's Studies in Japan
Japanese Government
MEXT Scholarship for Master's Studies in Japan (2022-2024)
Publications
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2025.10.27 A Longitudinal Autoethnography of Email Access for a Professional with Chronic Illness and ADHD: Preliminary Insights
ASSETS '25
A 14-year autoethnography examining email accessibility challenges for professionals with chronic illness and ADHD, proposing design insights for accessible workplace communication systems.
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2025.10.27 Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
ASSETS '25
A system that dynamically filters web content based on user-specified goals using large language models, particularly beneficial for screen reader users.
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2025.10.27 VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos
ASSETS '25
A tool that uses motion detection to identify instructor actions and dynamically highlight and magnify them for low-vision learners. Won Honorable Mention Award.
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2025.07.01 Confidence Estimation of Few-shot Patch-based Learning for Anime-style Colorization
SIGGRAPH Posters '25
A confidence estimation method for automatic anime colorization that compares local patches to indicate colorization confidence levels for each image region.
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2025.07.01 ImprovMate: Multimodal AI Assistant for Improv Actor Training
DIS '25 Companion
An AI-powered system that leverages LLMs to automate narrative stimuli generation for improvisation training, helping actors focus on creativity.
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2024.12.01 ShowMe: 対話的な強調表示と拡大表示によるプレゼンテーションビデオの視覚的アクセシビリティの改善
WISS 2024
A tool that highlights and magnifies instructor visual actions in presentation videos to support low-vision learners, reducing frustration and fatigue.
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2024.08.26 Data Augmentation for 3DMM-based Arousal-Valence Prediction for HRI
ROMAN 2024
A data augmentation technique using 3D morphable models to improve arousal-valence prediction accuracy in human-robot interaction settings.
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2024.05.11 SmartLearn: Visual-Temporal Accessibility for Slide-based e-learning Videos
CHI EA '24
An innovative tool designed to enhance accessibility of video-based e-learning content through advanced video analysis techniques addressing focus, navigation, and pacing issues.
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2024.02.01 MyStoryKnight: A Character-drawing Driven Storytelling System Using LLM Hallucinations
INTERACTION 2024
A storytelling system that creates adventure-type stories with multiple branches using character drawings as input and leveraging LLM hallucinations for interactive story generation.
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2023.12.01 Smart Replay: eラーニング動画における視覚的・時間的アクセシビリティの向上
WISS 2023
An e-learning accessibility tool that analyzes learning videos and generates accessible playback options. Won Helpfeel Award for Corporate Excellence.
Skills
Research | |
Human-Computer Interaction | |
Accessibility | |
E-learning | |
Human-Robot Interaction | |
Computer Vision | |
3D Morphable Models |
Programming | |
Software Development | |
Computer Science | |
Simulation Tools | |
Web Development |
Languages
Hebrew | |
Native speaker |
English | |
Fluent |
Japanese | |
Advanced |
Interests
Accessibility Research | |
E-learning Accessibility | |
Visual-Temporal Accessibility | |
Assistive Technologies | |
Low-vision Support |
Human-Computer Interaction | |
Interactive Systems | |
User Experience | |
Human-Robot Interaction | |
Storytelling Platforms |
Creative Technology | |
Creative Informatics | |
Film & Television | |
Interactive Media | |
Digital Arts |
Projects
- 2025.01 - 2025.12
VeasyGuide
Open source tool to support low-vision learners in following presentation videos.
- Accessibility
- Low-vision Support
- E-learning
- 2025.01 - 2025.12
ImprovMate
An interactive web application that helps users practice and improve their improvisation skills through guided exercises and real-time feedback.
- Interactive Web App
- Real-time Feedback
- Skill Development
- 2024.01 - 2024.12
MyStoryKnight
An interactive storytelling platform that enables users to create their own choose-your-own-adventure stories using real-world drawings.
- Interactive Storytelling
- Drawing Integration
- Adventure Games